I'm a New Zealand based game developer and artist, specialising in UI/UX design and game design. I've worked in the industry for many years, and in many different roles - from an EMEA Community Manager at Ubisoft Bluebyte to a Senior UI Designer at PikPok. I do casual academic research on the side, and have two papers currently published in my main area of research, romance in games. Occasionally, I stream myself playing games questionably. I direct my own independent games studio, Starcolt, and enjoy creating games that make people laugh; or that people can relate emotionally to. I hate writing biographies.
lame superpower: the ability to pick the perfect song for game bug .gifs
FINAL FORM: a totally usual schoolgirl
buffed stats: STR, WIS
awards & nominations
Stugan - Developer Residency in Sweden (2017)
MCV Pacific Women in Games - Game Changers (2017)
MCV Pacific - 30 Under 30 Honours List (2017)
MCV Pacific Women in Games - Top 100 Most Influential (2016)
MCV Pacific Women in Games - Woman of the Year Nominee (2016)
Develop Online - 30 Under 30 Honours List (2016)
MCV Pacific - 30 Under 30 Honours List (2015)
MCV Pacific Women in Games - Top 75 Most Influential (2015)
Develop Online - 30 Under 30 Honourable Mention (2014)
Morris, L. (2017). Myst: From A to D'ni. In R. Mejia, J. Banks, & A. Adams (Eds.), 100 Greatest Video Game Franchises. Lanham, Maryland, USA: Rowman & Littlefield.
Morris, L. (2017). Love Transcends All (Geographical) Boundaries: The Global Lure of Romance Historical Otome Games and the Shinsengumi. In H. McDonald (Ed.), Digital Love: Romance and Sexuality in Games. Florida, USA: Taylor & Francis.