Lead UI Designer (PikPok)
Dungeon, Inc. was my first project at PikPok, and saw me taking on the lead UI Designer role in the team. Throughout production, I was responsible for designing all game screens, creating technical specifications for the team, observing playtests for UX issues and working with the core development team to make a fab end product.
UI Designer (none, just general malcontent)
If I find using an interface challenging, I often task myself to do mockups of how I would approach the UI/UX difficulties differently. Asides from being quite cathartic, it has led me to explore some interesting avenues of UI/UX design (e.g. public transport & planning, storefronts etc.).